LostVale guide

Levels and the skill wheel

Experience and levels, the stats they raise, the nine-armed Wheel of the Year, keystones and notables, and the area level that makes the land harder as you travel.

Experience and levels

Experience comes from nearly everything worth doing: creatures slain (yours, and your summoned allies’), crafting (each recipe gives its own share), commissions completed, and more. The experience gained stat raises all of it.

Levels run from 1 to 100. The total experience needed to reach a level rises gently at first and then steeply:

Level Total experience
2 90
5 1,543
10 8,137
20 37,643
40 164,409
60 384,140
100 1,109,928

The rule is 90 × (level − 1)2.05, rounded.

Each level gives 9 maximum health, 4 maximum stamina, 6 maximum mana, a little faster mana recovery, and one skill point. You also come out of a level-up with your health and stamina topped up.

Area level

The land grows harder the further you go from the world’s first landing: the area level is 1 there and rises by one per kilometre, up to 90. Creatures’ health and harm, the strength of a settlement’s watch, the garrisons of strongholds and the lords who hold them all follow it, and so do the rewards. Merchants stock what their stations can make within their settlement’s level.

Skill points

You have one point for every level past the first, plus a bonus point for the first defeat of each dungeon or stronghold lord. The Wheel of the Year (P) is where they go.

The Wheel of the Year

The wheel is a passive skill tree of 674 steps in nine arms radiating from a centre called the Hearth:

  • Warrior: melee damage, health, attack speed, knockback, constitution.
  • Warden: armour, blocking, the parry window, stagger, the shield.
  • Ranger: bows and ranged damage, critical hits, stealth, draw speed, the beasts.
  • Wanderer: stamina, swimming, falling, weather, the long road.
  • Envoy: charisma, trade, renown and reputation, courting, diplomacy.
  • Artisan: fine work, crafting speed, gathering, ore, building cost, harvests.
  • Druid: nature magic, healing, taming, summons, the Sidhe.
  • Mystic: Sidhe and spirit magic, afflictions and holds.
  • Sorcerer: fire, frost and storm magic, spell damage and mana.

Rings join neighbouring arms, so a path can bend from one arm into the next.

Kinds of step

Step What it is
Minor A small bonus: +4% melee damage, +8 maximum health, +3 constitution.
Notable A named, larger bonus, often two or three at once, at the end of a short spur.
Keystone One per arm, at the end of its trunk: a great bonus with a real cost.
Weapon art Teaches a move for one family of weapon (Warrior, Warden and Ranger arms). See Combat.
Spell Teaches a spell the moment it is taken (Druid, Mystic and Sorcerer arms). See Magic.

Some steps wait for a level before they can be taken (the arts of war and the spells are held to theirs).

Taking and giving back steps

  • A step can be taken when it touches the Hearth or a step you already have, you have a point to spend, and you are of its level.
  • A step can be given back only if everything else you hold still connects to the Hearth without it.
  • Giving back is free up to level 10. After that it costs as many gold coins as your level, unless you took the step less than a minute ago.
  • A spell learned from its step is forgotten when the step is given back. A spell taught by a tome stays.
  • If an update reshapes the wheel, steps that moved are found where they went, and any step that is gone or no longer joined to the Hearth is given back as a point to spend anew.

Abilities

Some notables teach an ability rather than a number:

Ability What it does
The archer’s eye At full draw, sight down the arrow (V).
The heron’s stillness Hold your breath at full draw and the world slows.
Far sight The distance brought close at full draw (in ranks).
The arrow’s arc The arrow’s flight is drawn before you loose.
Wind-reading The wind’s pull shows on the aim.
Turning arrows Raise the shield in time to turn arrows and bolts.
Parrying the perilous Parry even the blows that flare red.
The slowed dodge A perfect dodge slows the world about you.
Persuasion Talk the watch into lessening a fine.
Tale-telling Tell a tale at the inn for your bed and board, and be talked of.
Pleas for mercy Plead a lord’s mercy for half the price of a pardon.
Command Bid the watch stand aside when your name is known.
Counsel Counsel a lord once a season, to rise in their regard.
Masterwork Fine work comes finer: each grade of quality as likely as the last.

Stats

Your stats are the sum of the steps you hold, what you wear (each piece’s bonuses, and its armour raised 10% for every grade of quality), buffs from food, potions and blessings, and the afflictions on you. The character screen (I) shows them all. A few worth knowing:

  • Constitution adds 2 maximum health a point, lessens potion toxicity, and adds years to your life (each point less than the last, up to a dozen years).
  • Charisma eases talk, trade and courting.
  • Critical chance and critical damage apply to blows, arrows and arts.
  • Stealth delays when creatures notice you, like crouching does.
  • Damage to beasts, the dead, giants and the Sidhe are the banes the wheel teaches.

The tables below list each arm’s keystone and every notable on it, read from the game’s own skill wheel.

The arms of the wheel

674 steps: 327 minor, 179 notables, 9 keystones, 96 weapon arts and 62 spells.

ArmStepsKeystoneWhat it does
Warrior80Riastrad+40% melee damage, +10% attack speed, −20 armour
Warden80Hold the Ford+40 armour, +20% block chance, −8% movement speed
Ranger83Elfshot+35% ranged damage, +8% critical chance, −40 maximum health
Wanderer64Child of Lir+50% swimming speed, +40 maximum stamina, −20 maximum health
Envoy66Voice of Ogma+8 charisma, +30% renown from deeds, +15% trading, −15% melee damage, −15% ranged damage
Artisan66Goibniu's Hand+40% fine work chance, +30% crafting speed, −10% attack speed
Druid75Speaker with the Mounds+40% spell damage, +30% damage to the Sidhe, +10% spell recovery, −25% melee damage
Mystic72Taken by the Sidhe+40% hold and affliction duration, +25% glamours of the Sidhe, +25% spirit magic, −25 maximum health
Sorcerer69Balor's Eye+45% spell damage, +10% mana cost, −30 maximum health

Warrior

NotableWhat it does
Blood of the Fianna+30 maximum health, +0.4 health per second, +10 constitution
Cú Chulainn's Fury+18% melee damage, +6% attack speed
Champion's Stride+15% stamina recovery, +4% movement speed
Bone Breaker+10% melee damage, +25% knockback, +15% damage to giants
Hero's Portion+12% melee damage, +15 maximum health
Unbowed+15 armour, +8% fire resistance, +8% frost resistance
Hammer-Sworn+15% mace and hammer damage, +20% stagger power (from level 10)
Crusher+12% mace and hammer damage, +25% stagger power (from level 52)
Sword-Sworn+15% sword damage, +4% attack speed (from level 10)
Duellist+50% riposte damage, +30 parry window (ms) (from level 45)
Axe-Sworn+15% axe damage, +15% stagger power (from level 10)
Reaver+12% axe damage, +6% attack speed (from level 52)

Weapon arts on this arm: Skull Crack, Ground Slam, Armour Breaker, Hammer of Goibniu, Concussion, Earthshaker, Thunder Maul, Iron Tempest, Club of the Dagda, Shatter, The Mountain's Fall, Rising Cut, Salmon Leap, Whirlwind, Lunge of the Fianna, Blade Flurry, Riposte Stance, Sky-Splitter, Rush of the Fianna, Flame of Nuada, Claiomh Solais, Riastrad, Judgement of Fragarach, Cleave, Hamstring, Sunder, Wheel of Axes, Throwing Axe, Bloodletter, Berserker's Howl, Skull Splitter, Reaver's Fury, Rime-Bitten Axe, Headsman's Blow, Wrath of the Morrigan.

Warden

NotableWhat it does
Shield Wall+12% block chance, +12 armour
Iron Skin+15 armour, +15 maximum health
Patient Guard+25 parry window (ms), −10% guard stamina cost
Breaker of Ranks+20% stagger power, +15% knockback
Bulwark of the Ford+10% block chance, +8 constitution, +20 maximum health
Fist and Hilt+15% unarmed damage, +15% riposte damage
Spear-Sworn+15% spear damage, +10% stagger power (from level 10)
Long Reach+10% spear damage, +25% riposte damage (from level 52)
Iron Wrist+40 parry window (ms), −10% guard stamina cost (from level 6)
Unyielding−25% guard stamina cost, +8 armour (from level 20)
Arrow-CutterTurning arrows, +15% shield blow damage (from level 38)
Master of the GuardParrying the perilous, +25% riposte damage (from level 64)
Pugilist+30% unarmed damage, +6% attack speed, +8% stamina recovery (from level 8)
Iron Fists+25% unarmed damage, +20% stagger power (from level 50)

Weapon arts on this arm: Lunge, Sweep, Javelin, Vault Strike, Pinning Thrust, Thousand Thrusts, Brace, Gae Dearg, Skewer, Storm Javelin, Gae Bolga, Areadbhar, Shield Bash, Shield Charge, Shield Wall, Taunt, Retaliation, Shield Slam, Bulwark of the Dagda, Shield Throw, Unbreakable, Haymaker, Uppercut, Knee Strike, Flying Kick, Flurry of Blows, Iron Body, Shockwave Palm, Tornado Kick, Grappler's Throw, Champion's Combo, Hand of Nuada, Hundred Fists.

Ranger

NotableWhat it does
Hawk-eyed+18% ranged damage, +4% critical chance
Light Foot+6% movement speed, −10% dodge stamina cost
Hunter's Patience+25% critical damage, +15 stealth
Fletcher's Eye+10% ranged damage, +12% bow draw speed
Tracker+20% damage to beasts, +8% gathering yield
Ghost of the Glen+25 stealth, +3% critical chance
Wolf's Reflexes+60 perfect dodge window (ms), The slowed dodge (from level 8)
Counterstroke+40% counterattack damage, −8% dodge stamina cost (from level 22)
Knife in the Dark+15% dagger damage, +40% damage from behind, +8 stealth (from level 44)
Fletcher's SightThe arrow's arc, +20% arrows recovered (from level 18)
Quick Nock+15% bow draw speed, +6% bow damage (from level 6)
Hawk's EyeThe archer's eye, +20% weak spot damage (from level 12)
Far SightFar sight, +5% bow damage (from level 18)
Stillness of the HeronThe heron's stillness, +1 seconds of held breath (from level 24)
Wind-ReaderWind-reading, +8% bow damage (from level 34)
Eagle's GazeFar sight, +15% weak spot damage (from level 42)
Deadeye+20% critical chance at full draw, +25% critical damage (from level 55)
Eye of BalorFar sight, +10% critical chance at full draw, +20% weak spot damage (from level 70)

Weapon arts on this arm: Quick Stab, Shadow Step, Throwing Knives, Envenom, Gutting Cut, Dance of Blades, Vanish, Throat Slit, Fan of Knives, Redcap's Frenzy, Death Mark, Dance of the Sluagh, Power Shot, Split Shot, Pinning Arrow, Hunter's Mark, Barbed Arrow, Rapid Fire, Piercing Shot, Fire Arrow, Rain of Arrows, Frost Arrow, Storm Arrow, Deadeye, Elf-Shot, Volley of the Fianna, Blazing Rain, Arrow of Lugh.

Wanderer

NotableWhat it does
Long Road+25 maximum stamina, +10% stamina recovery, +6 constitution
Selkie Blood+30% swimming speed, +10% frost resistance
Mountain Goat+40% fall damage reduction, +4% movement speed
Weatherworn+20% cold resistance, +10% lightning resistance, +5% fire resistance
Second Wind+0.5 health per second, +12% stamina recovery
Many Roads Walked+10% experience gained, +10 maximum stamina
Many Arts+8% weapon art recovery, +10 maximum stamina (from level 10)
Light on the Feet−10% dodge stamina cost, +3% movement speed (from level 22)
Second Breath−15% weapon art stamina cost (from level 34)
Master of Arts+12% weapon art recovery, +10% stamina recovery (from level 48)
Fianna's Training−15% weapon art stamina cost, +20 maximum stamina (from level 64)
Hero-Feats+15% weapon art recovery, +5% attack speed (from level 80)
Wayfarer+3% movement speed, +10 maximum stamina (from level 4)
Strong Swimmer+20% swimming speed, +5% stamina recovery (from level 12)
Sure-Footed+30% fall damage reduction (from level 20)
Tireless+15% stamina recovery (from level 32)
Long Strider+5% movement speed, +15 maximum stamina (from level 44)
Sea-Road+25% swimming speed, +10% frost resistance (from level 60)
The Road Goes On+6% movement speed, +5% experience gained (from level 76)
Hardy+15% cold resistance, +2 warmth (from level 5)
Iron Gut+15% food potency, +15% poison resistance (from level 13)
Weather-Wise+15% lightning resistance, +10% frost resistance (from level 22)
Forager+15% herb yield, +8% gathering yield (from level 34)
Thick Hide+10 armour, +15% cold resistance (from level 46)
Living Off the Land+20% food potency, +0.3 health per second (from level 62)
Survivor+30 maximum health, +10 constitution (from level 78)

Envoy

NotableWhat it does
Honeyed Words+3 charisma, +8% trading
Name on Every Tongue+20% renown from deeds, +15% how far your name travels
Friend in Every Town+25% reputation gained
Courtly Grace+2 charisma, +20% warmth of friends and sweethearts, +10% envoys' skill at court
Open Hand+12% trading, +10% lighter dues
Storyteller+10% experience gained, +10% renown from deeds
Talked Of+15% renown from deeds (from level 5)
Friend of the Hearth+20% reputation gained (from level 14)
Far-Famed+30% how far your name travels (from level 24)
Long Remembered+40% how long your name is remembered (from level 36)
Champion of the People+25% reputation gained, +2 charisma (from level 48)
Sung by the Bards+30% renown from deeds, +3 charisma (from level 64)
Legend+25% renown from deeds, +25% how far your name travels, +25% how long your name is remembered (from level 80)
Ready Wit+2 charisma, Persuasion (from level 4)
Tale-TellerTale-telling, +5% renown from deeds (from level 12)
Courtly MannerPleas for mercy, +10% warmth of friends and sweethearts, +8% envoys' skill at court (from level 20)
Commanding PresenceCommand, +2 charisma (from level 32)
Silver Branch+4 charisma, +15% warmth of friends and sweethearts, +10% envoys' skill at court (from level 44)
Counsel of KingsCounsel, +2 charisma, +20% envoys' skill at court (from level 60)
Ogma's Letters+5 charisma, +5% experience gained (from level 76)
Haggler+10% trading (from level 4)
Guild Favourite+15% gold from commissions (from level 12)
Friend of the Collector+15% lighter dues (from level 20)
Good Name with the Watch+20% lighter fines (from level 32)
Fair Dealer+8% trading, +10% reputation gained (from level 44)
Merchant Prince+15% trading, +10% lighter dues (from level 60)
Cauldron of the Dagda+20% gold from commissions, +10% trading (from level 76)

Artisan

NotableWhat it does
Master Smith+15% fine work chance, +15% tool damage
Woodwright+15% gathering yield, −10% building cost
Hearth Keeper+25% food potency, +10% cold resistance
Prospector+25% ore yield, +10% tool damage
Green Thumb+25% harvest yield, +15% crop growth speed
Stonemason−15% building cost, +5 armour
Apprentice's Hands+10% crafting speed (from level 4)
Tempered+25% tool and weapon durability (from level 12)
Journeyman+10% fine work chance (from level 20)
Thrift+10% chance to keep an ingredient (from level 32)
Creidhne's Rivets+12% fine work chance, +5 armour (from level 44)
Luchtaine's Hafts+30% tool and weapon durability, +10% tool damage (from level 60)
MasterworkMasterwork, +10% fine work chance (from level 76)
Woodcutter+12% gathering yield (from level 4)
Quarrier+12% tool damage (from level 12)
Prospector's Luck+20% ore yield (from level 20)
Frugal Builder−12% building cost (from level 32)
Deep Miner+25% ore yield, +8% tool damage (from level 44)
Master Builder−15% building cost (from level 60)
Mountain-Breaker+20% tool damage, +15% gathering yield (from level 76)
Kitchen-Wise+15% food potency (from level 4)
Furrow and Seed+15% harvest yield (from level 12)
Herb-Wife+15% herb yield, +10% potion strength (from level 20)
Early Harvest+20% crop growth speed (from level 32)
Brewer+20% potion strength (from level 44)
Feast-Giver+25% food potency, +5 constitution (from level 60)
Airmed's Garden+20% herb yield, +20% potion strength (from level 76)

Druid

NotableWhat it does
Rowan Ward+25% damage to the Sidhe, +20% curse resistance
Oak Heart+20 maximum health, +0.6 health per second, +8 constitution
Voice of the Wild+25% taming, +10% damage to beasts, +20% strength of allies
Mistcaller+18% spell damage, +10 stealth, +15% hold and affliction duration
Sun Blessed+30% damage to the dead, +10% fire resistance
Greenwise+15% harvest yield, +20% herb yield
Beast-Friend+15% taming, +8% damage to beasts (from level 6)
Healer's Hands+20% healing power, +0.2 health per second (from level 14)
Pack-Leader+20% strength of allies (from level 22)
Herb-Lore+20% herb yield, +15% potion strength (from level 30)
Mender+25% healing power, +0.2 health per second (from level 42)
Kin of the Wild+25% taming, +15% strength of allies (from level 54)
Deep Roots+30 maximum health, +0.4 health per second (from level 66)
Green Man's Blessing+30% healing power, +20% strength of allies (from level 80)
Hedge-Witch+12% nature magic, +10% herb yield (from level 6)
Green-Hearted+15% nature magic, +0.3 health per second (from level 30)
Voice of the Oak+20% nature magic, +15% strength of allies (from level 66)
Stone-Rooted+12% earth magic, +6 armour (from level 6)
Hill-Born+15% earth magic, +15 maximum health (from level 30)
Bones of the Land+20% earth magic, +10 constitution (from level 72)

Spells on this arm: Mend, Blackthorn, Entangle, Puffball Cloud, Rejuvenation, Call the Pack, Poppy Dust, Spirit of the Bear, Wasps' Nest, Briar Hedge, Green Tide, Hurl Stone, Tremor, Skin of the Standing Stone, Boulder, Grip of the Earth, Cold Iron Shards, Earthquake, Wake the Stone Troll, Iron Rain.

Mystic

NotableWhat it does
Second Sight+15% glamours of the Sidhe, +15% damage to the Sidhe
Keener+15% spirit magic, +15% damage to the dead
Glamour-Wrought+20% hold and affliction duration, +10 stealth
Wellspring of Dreams+25 maximum mana, +20% mana recovery
Red Thread+25% curse resistance, +0.3 health per second
Beyond the Veil+20% strength of allies, +8% spirit magic
Graveside+12% spirit magic, +10% curse resistance (from level 10)
Keening Voice+15% spirit magic, +10% hold and affliction duration (from level 40)
Lord of the Barrow+20% spirit magic, +20% strength of allies (from level 74)
Glamoured+12% glamours of the Sidhe, +8 stealth (from level 10)
Fair Folk's Favour+15% glamours of the Sidhe, +15% hold and affliction duration (from level 36)
Under the Hill+20% glamours of the Sidhe, +15% strength of allies (from level 70)
Still Pool+25 maximum mana (from level 6)
Welling Up+20% mana recovery (from level 14)
Thrifty Will−10% mana cost (from level 22)
Quick of Mind+10% spell recovery (from level 30)
One More at Hand+1 spells at hand, +10 maximum mana (from level 42)
Salmon of Knowledge+30 maximum mana, +10% spell damage (from level 54)
Well of Segais+30% mana recovery, +20 maximum mana (from level 66)
Connla's Well+1 spells at hand, +10% spell recovery (from level 82)

Spells on this arm: Withering Word, Drain Life, Evil Eye, Banish, Raise the Fallen, Death-knell, Keening, Soul Lance, Wake the Barrow King, Fairy Step, Glamour, Pixie-led, Elfshot, Fascination, Elf-arrows, Hound of the Mound, Faery Slumber, Fairy Madness.

Sorcerer

NotableWhat it does
Hearth-Fire Mind+15% fire magic, +10% fire resistance
Winter-Born+15% frost magic, +10% frost resistance
Thunder-Struck+15% storm magic, +10% lightning resistance
Deep Well+30 maximum mana, +15% mana recovery
Quickened Casting+12% spell recovery
Elemental Ward+8% fire resistance, +8% frost resistance, +8% lightning resistance
Rime-Touched+12% frost magic, +10% frost resistance (from level 8)
Cailleach's Breath+15% frost magic, +15% hold and affliction duration (from level 30)
Heart of Winter+20% frost magic, −8% mana cost (from level 64)
Spark-Fingered+12% storm magic, +10% lightning resistance (from level 8)
Thunder-Caller+15% storm magic, +6% spell recovery (from level 36)
Taranis's Due+20% storm magic, +20 maximum mana (from level 70)
Kindler+12% fire magic, +5% fire resistance (from level 6)
Pyre-Keeper+15% fire magic, +15% fire resistance (from level 24)
Heart of Bealtaine+20% fire magic, +8% spell recovery (from level 60)

Spells on this arm: Frost Shard, Hoarfrost Touch, Frost Nova, Rime Mail, Ice Lance, Sleet, Blizzard, Winter's Grip, Spark, Lightning Mark, Chain Lightning, Thunderclap, Thunderbolt, Squall, Ball Lightning, Storm Mantle, Eye of the Storm, Kindle, Fireball, Flame Wave, Flight of Sparks, Burning Ground, Bonfire of Bealtaine, Wildfire.

Written from the game's source and content as of commit 02e81b2 (2026-11-01).