A gneiss sea cliff and wooded headland in morning mist

Every stone has a story. Every story is yours.

LostVale

Come ashore in rags on an archipelago raised from real geology, weather and seasons. Gather, craft, build and fight across a thousand kilometres of living land, where towns keep their own days, kingdoms go to war, and your homestead can grow into a city.


1,050 kmof archipelago, new for every seed
1.5 cmvoxels, streamed at full detail
1,223items, from flint to stained glass
928recipes at two dozen stations
267creatures, from honeybees to dragons
86spells in seven schools
96weapon arts in eight families
650+steps on a nine-armed skill wheel

The Isles

LostVale is a survival-crafting role-playing sandbox set in the Isles: an archipelago at true scale, raised from its own bedrock, carved by its own rivers and clothed in seventeen kinds of wild country. A felled oak hinges and crashes as one body. A siege stone bursts a wall into rubble that tumbles under real gravity. The house you build has a room, a hearth and a door because you made them so.

A wooded coast meeting turquoise shallows, seen from a height

A world with bones

Raised from rock, worn by rain

Each world begins as rock: fifteen geological provinces of gneiss, schist, granite, limestone, chalk and red sandstone, in dipping strata cut by dykes and pierced by granite plutons. Mountains stand where the rock is hard and vales open where it is soft, because the land is worn down by a real erosion model.

Rain falls on the western slopes and gathers into rivers that cut their own valleys, widen into estuaries and fill lakes. Climate and height choose what grows: machair and salt marsh, chalk downland and beech hangers, Atlantic oakwood and Caledonian pine, heather moor and bare mountain. No two seeds share a coastline.

A newcomer with sword, shield and torch at the edge of a wood

Come ashore with nothing

Everything else, you make

You land in a threadbare tunic with empty hands. Pick up a flint pebble, pull a fallen branch from the bracken, dig a bedded boulder free. From there the chains run deep: ore found by its real geology and smelted in a bloomery; flax retted to linen and wool spun, woven and dyed; hides tanned; barley malted for ale; honey pressed for mead; and at last the water of life, uisge beatha.

There are 1,223 items and 928 recipes across more than two dozen stations, with quality grades and recipes learned by handling materials. A glassmaker's furnace turns metal colourants into nine colours of glass.

Coloured light from a stained-glass window falling across a timber-framed room

Build anything

And the world reads what you build

Shape the land with a brush from one microvoxel to a whole metre, in twenty-five building materials. Raise battlements, arrow loops and palisades, and furnish rooms from 168 models: beds, tables, chandeliers, tapestries.

Then the world takes notice. Sheltered air, floors and doors become rooms; a bench and a forge make a smithy; training dummies and archery butts make a barracks. Empty rooms draw settlers, and a homestead with a household and stores can grow into a hamlet, a town, a city, with your title growing alongside it.

Townsfolk at market stalls in a town square

Towns that keep their own days

Every soul has a bed, a trade and a day to live

The land is held in lordships of twenty kilometres, each with a seat, its towns and hamlets, and roads cut, embanked and bridged in stone or timber between them. Every settlement is raised in the vernacular of its people: timber frame and wattle, cob, flint, slate, granite and brick, under thatch of straw, reed or heather.

Residents wake, eat, open shop, work the fields, stand watch at the gate, go to worship, gather at the inn and go to bed. Rain drives them indoors; raiders send them running. Children grow up, couples marry, and newcomers take the empty rooms. Do a crime where someone sees it, and the watch will come for you.

A thatched cottage burning at night, flames tearing loose above the roof

Fire that burns

Flames made of glowing voxels

Fire rises, boils and tears loose at its tips, bends in the wind and sways with a carried torch. It spreads through whatever can burn, and burnt-through timber collapses. Hearths smoke from town chimneys, guards carry torches after dark, and beeswax candles burn brighter and steadier than tallow.

Light comes in physical proportion, from the 110,000 lux of a summer noon to the 0.3 lux of a full moon, and your eye adapts to it. On a moonless night out on the moor, firelight is precious.

A whitewashed chapel lit by candles and tall glazed windows

Faith, kingdoms and war

Old gods and storied glass

Over the lordships stand kingdoms, each with a people, a royal house, a ruler and a court faith. Rulers age and die, marry into other houses, sign and break pacts, convert, and go to war over borders, successions and the true faith, season by season.

Keep the way of the Church in its Celtic or Roman rite, or keep the old gods of your people. Worship beneath a rose window, in a ring of standing stones, or at a holy well hung with rags.

Snow lying on a hillside field under a grey winter sky

Weather and seasons that matter

Dress for the fells

Fifteen kinds of weather, from clear skies to blizzard, are chosen by season, place and temperature, and each blends in over an hour. Mist pools in the valleys at dawn. Snow lies deeper on the heights and drifts with the wind. Hail falls as real stones and stings a bare head, and lightning finds whatever stands exposed.

Cold and wet chill the body. Set the length of days and seasons when you make a world, and begin it at any point in the year.

The nine-armed skill wheel, its paths radiating from the centre

A skill wheel with nine arms

Warrior to Sorcerer, and everything between

Grow along a passive skill wheel of more than 650 steps in nine arms: Warrior, Warden, Ranger, Wanderer, Envoy, Artisan, Druid, Mystic and Sorcerer. Each arm has notables, a keystone and three long paths to the rim.

Become a smooth-talking envoy who can talk the watch out of a fine, a master smith whose work comes out flawless, a druid of the grove, or a sorcerer of the storm.

And there's more

A whole life on the Isles

Farm, herd and keep bees

Soil carries real moisture and nutrients. Sow 28 crops in their seasons, rotate with legumes, and keep bees in skeps, log hives and top-bar hives. Colonies forage by weather, overwinter, starve or swarm.

Horses, hounds and the road

Every horse is born with its own speed, wind, strength and temper. Raise coursers and destriers, tame moor ponies with oats, fight from the saddle, and whistle for your mount. Take on a deerhound, a sheepdog or a barn cat.

Ships from the slipway

Build a rowing boat, a faering, karvi and skeid longships, a cog, or a five-decked frigate, stage by stage from timber you graded. Sail by the weather's wind, row the rivers, and lower the mast to pass a bridge.

Fight with weight

Every weapon family has its own moveset: light chains, charged blows, counters and ripostes. Read the tell, gold to parry or red to dodge, and slip a blow with a perfect dodge that slows time. Archery is real ballistics.

Magic made of what it is

86 spells in seven schools: fire, frost, storm, earth, nature, Sidhe and spirit. Fire billows into soot, frost hangs as vapour and clear ice, storms crackle in real lightning channels, and brambles grow out of the ground in voxels.

From the bees to the Balor

267 creatures: deer, boar, wolves and bears; seals in the kelp; then skeletons and liches, trolls and Fomorians, the Aos Sí, the Dullahan, and dragons of ten colours and four ages.

Delves at their true size

Barrow tombs, the domed halls of the hollow hills, ringforts with souterrains, brochs, hillforts with three ramparts, ruined castles with two levels of crypts, and dragon lairs that descend cavern by cavern to the hoard.

Rise from nothing to a name

Win renown, take commissions from the guild board and the lords, and climb to a title. Keep a household and a garrison, court and marry, raise children, and grow old. When you die, your heir carries on.

Made to be heard

An original score of 23 pieces for dawn, day, dusk and night, with battle music that rises when you fight, inside a soundscape of more than 1,700 sounds that follows biome, hour, season and weather.


Press facts

LostVale at a glance

Figures are taken from the game as it is built today. LostVale grows every week, so they will change before release.

Developed by Gaddr Games on the Ragnavoxel engine.

Genre
Survival-crafting role-playing sandbox
Engine
Ragnavoxel, our own C++20 / Vulkan microvoxel engine
World
Procedural archipelago at true 1:1 scale, about 1,050 km across, new for every seed
Voxel size
1/64 m (1.56 cm). Faces and worn gear 1/128 m, eyes 1/1024 m, bees 1/4096 m
Content
1,223 items · 928 recipes · 267 creatures · 86 spells · 96 weapon arts · 650+ skill-wheel steps · 28 crops · 168 furnishing models · 6 ship classes · 15 weather types · 17 biomes
Audio
23-piece original score, 1,700+ sound effects
Input
Mouse and keyboard; gamepad with rumble; fully rebindable
Platform
Linux and Windows (x86-64). Runs on processors from about 2009 on
Business model
One-time purchase. The copy you buy is yours: no subscription and no revocable licence

Own it

One purchase. Yours to keep.

LostVale is a one-time purchase with no subscription. You get a DRM-free copy that runs without the launcher, without an account and without an internet connection.

  • Keep it forever. Back it up, reinstall it, play it offline. Nobody can take it back.
  • Leave it to your heirs. Your copy passes on with the rest of your library.
  • Two hours to change your mind. A full refund if you ask within two hours of buying.

Downloads need a Gaddr Games account. Sign in here, then sign in to the launcher with the same account and it installs the game for you.

LostVale-Launcher-0.1.0-linux-x86_64.tar.gz, version 0.1.0: SHA-256 7d9d817f7c59ba1466d6dbd5f9dfc947d4c3b674c4e52b9c81a865f3aaff5cffLostVale-Launcher-0.1.0-windows-x86_64.zip, version 0.1.0: SHA-256 ca705cdc6dc306a0259d2d576aed6c83d409174a1eb8ff9c07898ea8c3638200LostVale-0.1.0-linux-x86_64.tar.zst, version 0.1.0: SHA-256 4ee1324e043b7f3ccf0c071e75d36fc8e9e8c1386d9acc2c2f2c483769a87aefLostVale-0.1.0-windows-x86_64.zip, version 0.1.0: SHA-256 576ff9891bc92f4e7c292a78033a987dee820a7c7385cd237a2136793f3ace19

The price will be announced at launch. Until then, LostVale is in development and installs from our test server through the launcher, or straight from the plain archive above.

Turquoise shallows off a wooded shore