Proven at the hardest scale first
Most engines show you a demo level. Ragnavoxel runs a whole game.
Its first job was LostVale: a procedurally generated archipelago about 1,050 km across, streamed around the player at 1/64 m voxel resolution. Full microvoxel detail near the camera, brick detail beyond it, block detail beyond that, and ten clipmap levels of far terrain out to the horizon, all on a floating origin.
Streaming, physics, fire, glass, weather, grass, crowds and audio all run in shipping code. If an engine can hold that, it can hold your game.


