For developers

Keep 93.6% of every sale.

The Gaddr Games store will sell games made in any engine for a fee of 1.987%. Payment processing is passed on at cost and shown line by line, so you always see exactly where every cent went.

Not open yet. The store opens to outside developers after LostVale's launch. This page describes how it will work so you can plan for it.

1.987%store fee on each sale
At costcard processing and tax services, itemised
≈ 93.6%of a US$20 sale paid to you
Anyengine welcome, not only ours

The money

A fee lower than the cost of taking a card

A card payment costs about 2.9% plus US$0.30 for a US card, which is more than our whole fee on most games. Rather than hide that inside a bigger percentage, we pass it to you at exactly what our payment provider charges, and take 1.987% on top.

That's honest, and it's still the best deal in games: on a US$20 sale you receive about US$18.72, where a 30% store pays US$14.00.

Store fees compared
Store fee
Gaddr Games1.987% + processing at cost
Steam30%, falling to 25% and 20% at revenue tiers
Epic Games Store12%, with a first-revenue exemption
itch.ioSeller's choice, 10% by default

Other stores' terms as last checked; they change, so check each store's own terms.

The agreement

What you give your players

Every seller grants buyers the same rights, so "you own it" means the same thing on every page of the store.

A DRM-free build

Upload a build that runs without the launcher, without an account and without an internet connection. The launcher is a convenience for your players, never a requirement.

A licence that lasts

Each sale is perpetual and irrevocable once its two-hour refund window closes. Delisting a game stops new sales; it never takes a copy away from someone who bought it.

Inheritance, not resale

Owners can leave their games to their heirs, and that's the only way a copy changes hands. There's no second-hand market undercutting your sales or disrupting your game's online economy and achievements. A player who wants to give your game buys it as a gift, which is a new sale for you.

Delivery

Shipping through the launcher

Updates that cost your players little

Builds are split into content-addressed chunks, so a patch downloads only what changed. Players can resume downloads and verify or repair an install from the launcher.

Ragnavoxel games, ready to package

Projects built on Ragnavoxel package in one command, with a checksummed manifest the launcher reads. On this store the engine royalty and the store fee are one and the same: you pay 1.987% once, never 3.974%, taken at the point of sale with no quarterly reports.

Read the store terms for everything a buyer is promised.